Added – CharacterCombat; client side hit detection!
Added – WeaponScopes; new weapon scopes (Chilli)
Added – POI; capture origin; allows you to define an override for the capture radius origin point
Added – GameModeComponent; a HUD marker can now be explicitly set in the inspector (allows custom markers to be setup for all game mode components; POI’s, SpawnPoints)
Added – DebugManager; new debugger (editor and runtime); remote debugging; multiple logs; improved runtime profiling: https://i.gyazo.com/8bec5d22fc3efc7f773f484a5ecb15b1.png
Added – Loadout; override for ToString to return loadout items
Added – Character; F9 opens new debug console, F10 opens afps (advanced fps counter)
Changed – WeaponScopes; fade curves now included in scriptable object (Chilli)
Changed – BallisticsManager; no longer uses net-rewind
Fixed – Bakery; lightmaps breaking when switching scenes: https://i.gyazo.com/624374415123f84f5f73e2df0d1e4132.mp4
Fixed – ftLightmaps; couldn’t build for standalone
Fixed – Weapon, BallisticsManager; NaN float values with bullet drop and drag dynamics
Fixed – HFG_WeaponScope; crosshair would disapear when the game lost focus (Chilli)
Fixed – Crosshair; missing sprites
Fixed – Shield; missing textures