Added – PerkManager; enemy markers now use the new HUD system
Added – Character; HUD marker (WIP)
Added – POI; visual guide for capture radius and cube capture radius option
Added – POICapture; HUD elements now change colour based on what team owns them
Added – POI; visual representation for spawn radius: https://i.gyazo.com/42132c10d2ea5b69e7d55c57e5e8c843.jpg
Added – Bakery; lightmap fix from dev (unfortunately doesn’t fix the issue)
Added – Scope; new scope (Chilli)
Changed – POICapture; perk is now removed when the point is de-captured, not once it has been re-captured
Changed – Weapon; support for scope changes
Changed – POICapture; refactored marker colouring in prep for colour clearing (WIP)
Fixed – HUD; player could load in before the HUD system
Fixed – HUD; hud would break if a player was already connected when joining (this needs refactoring later)
Fixed – POICapture; UI wouldn’t re-show after a game had ended
Fixed – UI_GameMode_Generic_Score; cleared teams instead of perks
Fixed – POI’s; duplicate HUD components (resulted in duplicated UI elements)
Fixed – PerkManager, UI_GameMode_Generic_Score; perks UI wouldn’t update to correctly show which team had what perk
Fixed – Health; now immediately updates connecting clients with current health statuses
Fixed – NetworkConnect; player wasn’t registered when joining (teams not correctly balancing players)
Fixed – SpawnAI; zombies wouldn’t respawn after the first game
Fixed – POICapture; would throw an error if 0 was set as a capture time
Fixed – Scoring; unable to click return to menu button