Updated PlayFab to 2.55.181114
Added – NotificationManager; player team colour is now used for all death types (not just player vs player kills)
Added – TeamManager; players will be disonnected if they join a game that is full
Added – Networking; network bug debugs
Added – whiplash: added wind sound, added medkit spawns.
Added – Character; network prefab debug
Added – LevelManager; IsSceneMap; returns true if the scene is a map
Changed – NetworkConnect; network managers are now spawned on server start (delayed for bug workaround)
Changed – Whiplash_Winter; removed single player character
Changed – Capture; minimum player count to 1 player on red team
Changed – NetworkConnect; server manager spawned on server start
Changed – 3_ServerBrowser; can no longer close the server game list, disabled dragging behaviour of server game list
Changed – ProjectSettings; now launches in full screen as native resolution by default
Changed – Whiplash_Winter; rebaked navmesh
Changed – Whiplash_Winter; removed network identities from outposts
Changed – NetworkConnect; initialised network connection OnStart
Changed – 1_ConnectionSplash; removed pre-existing network gameobjects
Changed – UIManager; disabled OverActive check on game menu
Changed – UI_GameMode_Generic_Score; perks are now cleared before updating
Changed – 3_ServerBrowser; disabled start server button
Removed – QualitySettings; non-fantastic quality levels
Fixed – Scoring; out of bounds exception if player died before game mode had started